If there are an adequate amount of radiators, patients get warm and they will frequent any well-placed drink machine, an activity which will help to line the hospital's pockets. If there are not enough radiators in the hospital, the patients are uncomfortable and fewer show up at its front door. One thing I was completely frustrated with was the seemingly constant attention that had to be paid to some very small things. However, there are only so many times that one can be amused by seeing a Bloaty Head patient get deflated, or by seeing a Slack Tongue patient have his taste buds removed by a Slicer Machine. Part of the "treat" of this title is supposed to be watching how the cures take place. I was mildly amused with the title's "bathroom humor" for a little while, but then, it got old. However, I found that the entire premise wore thin quite quickly. In general, all this may sound rather entertaining. However, the graphics are very well done, so fans of this sort of animation may appreciate this aspect of the product much more than I did. This title is packed with cartoon-style graphics, a type of animation with which I am not particularly enamored. By combining these elements, the player must construct as efficient a hospital as possible, curing various ailments and depositing fees in the hospital's coffers, while trying to not run out of funds. Certain creature comforts are also available for purchase, like drink machines, benches, fire extinguishers and radiators. The hospital must be staffed by employees such as doctors, nurses, handymen, and receptionists. In order for his hospital to heal patients, the player must build rooms that can perform certain diagnostic and curative functions. The premise behind Theme Hospital is that the player is running a hospital which must stay within budgetary constraints, while having to heal the highest number of patients at the same time. I stumbled across Theme Hospital, and since Bullfrog's name was on the package, and because the images on the box looked rather entertaining, I decided to buy it. Unfortunately, I owned just about every decent sim that was on the market at that time, and I couldn't wait until SimCity 3000 was released. In early 1998, I was dying to play a new sim.
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